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It’s a class-based FPS with a fantastically complicated, deeply strategic flow of play. Siege has things that would have blown my mind in 1998, and still do, a little, today. Having a LAN setup meant I didn’t need to deal with the vagaries of networking or jerks who drop on purpose, but that didn’t change much.
#Hexen mods beyond heretic mods mod
These are all the things I learned playing a nearly 20-year-old mod for a few hours. It’s a whirlwind that relies on coordination first and individual skill second. (They nearly all involve a flying Succubus.) Defenders can mount a surprise melee charge-complete, in a LAN at least, with screaming battle cries-and push you back to your start room for a glorious minute or so of spawn camping.Īttackers can get a sneaky Assassin past the gates, drop the bridge, and take the courtyard before the Defenders can get their act together. Defenders can coordinate and destroy your catapults, leaving you with only a handful of options to get inside. Attackers can go for a tunnel gambit, but defenders can get down there and stalemate you if you don’t keep them on their toes at the walls. It takes a hell of a lot of strategy to coordinate all of that-and good strategy too. Maybe they’ve got a last-ditch Crusader on a suicide mission, exploding into gibs as he calls down lightning to instantly kill every attacker he can see. Hopefully the defenders haven’t bled them too badly, because both sides are dealing with a limited number of spawns before it’s over. With the throne room finally open, the offense make a last gamble to touch the crown for an instant victory. Meanwhile, the defenders gain a super-powered hero twice as fast and strong as any other player, but opening a door to go out and fight can let attackers in. Attackers must dodge the defenders’ harassment, locate a hidden key on one of their enemies, and scale a tower to the throne room. Overextending by even a few feet gets you killed.
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Close combat is fast-paced and requires intense reflexes. This is a fantasy game, with swords, bows, and arrows. Imagine if a modern FPS put you in a do-nothing box for the duration of an entire Overwatch match. A lucky Paladin or Dwarf has the right weapon to bash their way out in about three minutes, but a Necromancer is, frankly, screwed. Teammates can jailbreak you with some dedication, but depending on the map that can be hard.
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Defenders have a magic item that sends attackers to a locked prison cell with a destructible door. The inside is a maze of locked doors and elevators, with courtyards separated by teleporter doors and lined with shooting galleries.Īs soon as they get in, attackers have a first priority: Jailbreaks. Perhaps a Necromancer turns into a giant beast, shaking the ground and pounding the gate to dust. Once the drawbridge chains are destroyed, forcing it down permanently, attackers assault the gate and portcullis. Infiltrators can sneak in to open gates, or sneak out to capture attackers and imprison them. They cut tunnels behind the walls, swim the moat, and launch surprise attacks on the parapets. Here’s how Siege’s default map goes: Attackers and defenders use catapults and ballistae to harass each other.
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